Condition Ranger/Warrior
After the increased recharge time of mend ailment (most common conditon removal on boon prots) this build seems more valid. Basically, the idea is to stack conditions to cause degen while dealing melee damage and recovering with ViM.
The Build:
1. Victory Is Mine (E)
2. Sever Artery
3. Gash
4. Hamstring
5. Savage Slash
6. Frenzy
7. Apply Poison
8. Resurrection Signet
The math of it:
First, with bleeding and poison, 14 health lost a second. Ad on a deep wound and the damage from a sword and you get up to some respectable damage. Hamstring for the snare, and savage slash for the interrupt. A little energy heavy, but with expertise and ViM, not a problem. The previous problem with this build is that a monk could remove the conditions, and mess it up. Now, without some more intense condition removal (Martyr, Restore Condition), they remove one condition every 5 seconds for five energy. If they do it constantly, that is losing 1 energy a second. More importantly, with Frenzy up, I can reapply poison every SECOND, so their is no point for them to remove it because i reapply it so fast.
The problems:
First, little anti-warrior. ViM does provide some good health regen when it is available, but it can only be used every 15 seconds. But, then again, as this ranger plays like a warrior, it should not be conscerned with negating damage, but dealing it. I could possibly take out Frenzy or Savage Slash for a stance.
Vulnerable to the usual anti-warrior measures, such as Spiteful Spirit or Ineptitude, but I suppose to be able to counter this would require a complete reworking of the build.
Please, post constructive criticism on this build. Tell me if you think it will work well. I currently play mostly TA and RA, along with some GvG.
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